Oculus Rift – http://www.gnometech.com Sat, 03 Oct 2020 03:28:26 +0000 en-US hourly 1 https://wordpress.org/?v=5.3.18 Giant Fighting Robots http://www.gnometech.com/2020/09/23/giant-fighting-robots/ Thu, 24 Sep 2020 03:26:00 +0000 http://www.gnometech.com/?p=697 Doodling on a game concept during a jam this past week. Eight foot tall fighting robots in VR.

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“The Field” Main Menu Test 002 http://www.gnometech.com/2020/09/12/the-field-main-menu-test-002/ Sun, 13 Sep 2020 03:08:00 +0000 http://www.gnometech.com/?p=684 Continuing work on the main menu scene for our WW2 #VR FPS, The Field. You stand in front of the jeep to choose servers. (Work in progress)

The Field is out WW2 VR FPS, coming for all PCVR headsets.

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“The Field” Main Menu Test 001 http://www.gnometech.com/2020/08/26/the-field-main-menu-test-001/ Thu, 27 Aug 2020 03:06:00 +0000 http://www.gnometech.com/?p=681 Following D-Day, the Allies erected a sign post that has become our main menu. (Work in progress)

The Field is our WW2 VR FPS, coming for all PCVR headsets.

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Field Test 006 – Testing our WW2 VR FPS “The Field” http://www.gnometech.com/2020/07/22/field-test-006-testing-our-ww2-vr-fps-the-field/ Thu, 23 Jul 2020 03:37:49 +0000 http://www.gnometech.com/?p=677 Today we released a sixth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.

In this update, we head to the bomb range portion of the Greenwood Ranges to test out American explosives and anti-tank weapons.

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Turtle VR Build Tutorial 02 http://www.gnometech.com/2020/02/19/turtle-vr-build-tutorial-02/ Thu, 20 Feb 2020 04:17:57 +0000 http://www.gnometech.com/?p=675 We’ve released our second tutorial for Turtle VR. In this video, we walk through having the turtle draw a random path using block programming while in VR.

Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift.

⇒ BUY TODAY ON STEAM ⇐

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Turtle VR Build Tutorial 01 http://www.gnometech.com/2020/02/18/turtle-vr-build-tutorial-01/ Wed, 19 Feb 2020 04:13:39 +0000 http://www.gnometech.com/?p=673 We’ve released our first tutorial for Turtle VR. In this video, we go over the tablet interface, and build a simple block program.

Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift.

⇒ BUY TODAY ON STEAM ⇐

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Turtle VR Launch Trailer http://www.gnometech.com/2020/02/03/turtle-vr-launch-trailer/ Tue, 04 Feb 2020 04:07:00 +0000 http://www.gnometech.com/?p=670

Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift.

⇒ BUY TODAY ON STEAM ⇐

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Turtle VR Now Available on Steam http://www.gnometech.com/2020/01/28/turtle-vr-now-available-on-steam/ Tue, 28 Jan 2020 23:41:55 +0000 http://www.gnometech.com/?p=649

Turtle VR, our block-based program drawing program, is now available on Steam for all SteamVR headsets, and the Oculus Rift.

⇒ BUY TODAY ON STEAM ⇐

For the next week, you can get Turtle VR for 10% off the usual price. You may read more about Turtle VR over on its page, or head to Steam.

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Field Test 005 – Testing our WW2 VR FPS “The Field” http://www.gnometech.com/2019/07/31/field-test-005-testing-our-ww2-vr-fps-the-field/ Wed, 31 Jul 2019 15:03:11 +0000 http://www.gnometech.com/?p=588 Today we released a fifth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.

In this update, we head back to Greenwood range to try out some German hand weapons.

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Field Test 004 – Testing our WW2 VR FPS “The Field” http://www.gnometech.com/2019/04/28/field-test-004-testing-our-ww2-vr-fps-the-field/ Sun, 28 Apr 2019 20:56:50 +0000 http://www.gnometech.com/?p=583 Today we released a fourth look at our new game, The Field, a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles.

This time around, I’m doing my best Tom Hanks impression while testing out the Oculus lip sync library on our game’s characters. This involves taking the visemes that the lip sync library provides, and mapping them to a texture index to animate the mouth.

For those that aren’t familiar with the context, this is based on a Woody (Toy Story) character test using a Tom Hanks’ line from “Turner and Hooch”. See here: https://www.youtube.com/watch?v=wJbw7ySYvQo 🙂

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